Multi-layered enterprise mitigation — from kernel-level eBPF inspection to application-aware filtering. Engineered for gaming infrastructures that cannot afford downtime.
Attacks Mitigated Today
Maximum Traffic Scrubbed
Automatic Rules Generated
Current Packets / Sec
PletX mitigates the full spectrum of modern DDoS attack vectors targeting game server infrastructure.
Every packet traverses three independent defense layers before reaching your server.
Global traffic distributed across scrubbing nodes — attack traffic is dropped at the network edge before reaching your infrastructure.
Kernel-level XDP filters inspect every packet at wire speed. The eBPF engine auto-generates mitigation rules within microseconds.
Application-layer inspection understands game protocols — FiveM, SA-MP, Minecraft, and more — preventing false positives while blocking attacks.
Comprehensive coverage across every DDoS attack surface.
Amplification, random port, and fragmented UDP floods filtered at line rate.
SYN floods, ACK floods, and connection-state attacks neutralized by kernel filters.
DNS, NTP, SSDP, Memcached, and CLDAP reflection attacks scrubbed at edge.
Game protocol analysis distinguishes legitimate players from attack traffic.
Simultaneous L3/L4/L7 mitigation with no performance degradation.
Heuristic engine identifies novel attack patterns without predefined signatures.
Scrubbing Capacity
Distributed edge capacity to absorb the largest volumetric attacks.
Mitigation Latency
Kernel-level XDP filters add virtually no forwarding delay.
Uptime Guarantee
Redundant scrubbing nodes with automatic failover routing.
Enterprise-grade DDoS mitigation engineered for gaming servers. Deploy in minutes.
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